2/25/2023 0 Comments Hearts of iron 4 resources![]() ![]() If implementing different resources, you will need to edit the interface so the game understands how to display the new resource. If you spot a mistake then you are welcome to fix it. The number of frames strictly corresponds to the amount of resources. ![]() ![]() Texturefile = "gfx/interface/missing_resources_strip.dds" NoOfFrames = X #X being the number of resources you have, Texturefile = "gfx/interface/resources_strip.dds" Their definition must be changed if you're adding or removing resources: The icons are defined in /Hearts of Iron IV/interface/general_stuff.gfx. By default 1 will refer to the Oil icon, 2 to Aluminium, etc. The resource image strip is defined by the GFX_resources_strip spritetype, which points to /Hearts of Iron IV/gfx/interface/resources_strip.dds by default. A 'frame' is the 27 by 27 pixel square the icon occupies in the image. Icon frame controls which frame from the resource image strip is used for the resource icon. The resources used by the game are found in /Hearts of Iron IV/common/resources/00_resources.txt. ![]()
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